Monday, October 5, 2009
Valve aquires Icefrog
A huge unseen announcement was made today regarding the popular Warcraft 3 mod Dota (Defense of the Ancients). According to his blog (http://www.playdota.com/forums/blogs/icefrog/264/great-news-dota-fans/), Icefrog will be leading his very own team at Valve. Not many details are given but hints at future projects that still involve Dota.
"My goal and top priority in the future is to solve the surrounding issues that affect the DotA experience in order to allow it to reach new heights. Addressing these issues will enable us to further enjoy aspects of DotA such as the gameplay, mechanics, and in-game feel that currently work well and ought to be maintained. As I've said many times in the past and especially after today's developments, I am very excited about DotA's future!"
Im excited to see what they do with the formula. Whether this means a brand new creation of heroes similar to Heroes of Newerth, or some kind of expanded mod out of WC3 remains to be seen. Valve is known for their strong mod support and digital downloads. Im hoping for a standalone digital release but I can dream. Here's to Icefrog!
Tuesday, September 8, 2009
Heroes of Newerth: Beta Impressions
Heroes of Newerth is an updated remake of the popular Warcraft 3 mod, Dota. Currently being developed by S2 games, Heroes of Newerth is almost an exact take on the game. This was of course taken into account since the development team has received permission to actually do so from Icefrog, Dota's one-man development team. Since Demigod released, it seems the gates have been sprung open for many other developers looking to capitalize on the underground following. HoN seems to be taking the lead when it comes to the 1 to 1 iteration, but does it still innovate? My time with the beta so far has me thinking "yes".
Dota games are notorious for their leavers. It is a tiresome habit and it ruins most games because the game heavily depends on teamwork. The odds quickly shift with the loss of a teammate. There are times when players simply disconnect unintentionally for one reason or another but the team still suffers. Players have taken it upon themselves to use third party programs to ban these leavers and give them an exact date and time of said loss. HoN has built-in a great leaver protection system that allows players to reconnect and jump back into the game(even after a computer restart). I myself found this to be an issue when I accidentally unplugged my ethernet cable, and I reconnected with no problems. This kept me in the same game with my friends and I wasn't banned for being a leaver. For the people that do purposely disconnect there is an experience penalty and an average that keeps track of your leaver percentage. It is tacked onto your profile stats and helps to point out who is really there to stay, and who will quit after being "first blood".
HoN will have 60 heroes on launch day and thats far more than League of Legends' 30 and Demigod's 8. Most heroes are familiar such as the devourer which is very remeniscent of Pudge, but you will also play as cosmetically different heroes like the Poliwog Priest who plays exactly like Rhasta but looks extremely different. For the most part, the heroes will also have the same skills. I ran into the Tidehunter who is now called the Kraken and had his regular Dota skills with a different ultimate. The item creation also feels intact but I found myself a little lost since this was my first time going through all the shops. S2 games has helped to alleviate this by allowing you to click on an item and immediately see the items needed for the recipe, as opposed to looking through all the shops to find the correct items. This was a very noob-friendly transition as I knew what I was supposed to be doing but didn't know where the items were. The game's performance is spot on and overall I am content with the pacing of the game. The 30 to 40 minute games are still there.
HoN also offers many other unique features that Dota cannot due to its mod nature. Sever side hosting provides some very much needed lag-free gameplay. Lag has been a heavy issue as well since every attack, spell or click matters in the game. HoN also includes new maps so that the original Dota map isn't the only field that players can take part in. There is even an anti map-hacking system which will detect any third part programs that allows players to see the other teams through the fog of war. This was another big issue with games as it ruined the fairness for the other players. Throw in some familiar Dota features like denials, last hits, assists, different modes (Single Draft, Random Draft, All Random, Easy Modes), stat tracking, new auto-balance features and you have yourself a game worth staying for. The best part about all of it? The game is only 30 bucks with preorders giving you some added goodies.
Thursday, July 30, 2009
Achievements: A Double-Edge Sword
Sure they provide a great social aspect to games. I will not argue with this, in fact I think its one of the 360's greatest ideas. You can compare yourself to others and help reach the in-game goals together or even talk about how you got them together. We are social creatures, us millennials. We like having all of our information and personal business right out there for everyone to see. Facebook, Myspace, Twitter, you name it gamers are associated with it too. It is a great form of interaction and I think these social aspects have created rich new social environments for our benefit. MMOs are thriving with it and websites are dedicated to it.
Gamers are aggressive by nature. The games we play are cutthroat and promote competition, whether its First-Person Shooters or Real-Time Strategy games. I can recall many nights of Halo smack talk between my brothers and I and sometimes one of us ended up with a busted lip (me). The battle of wits and skill is a constant selling point for games. The industry has become so aware of this that games don't even need a singleplayer story mode even. Xbox achievements have created monsters out of some of us by accident and it is with this in mind that I am not attacking achievements, just questioning the outcome that they bring out. Gamerscores have become the videogame world's pissing contest. The more Gamerscore, the more hardcore you are.
This is also another negative stigma with videogames nowadays. Marketing has split the industry apart and tried to categorize just what gamers are; Casual, Core/Hardcore or whatever label they want to put on us, it all seems so dense. Just how hardcore do you have to be, to be considered "hardcore"? Not every Call of Duty player is out there playing Gears or Halo because they are hardcore. They're out there paying Civilization, or trying out the latest puzzle game on the DS too. I'm getting ahead of myself here, lets back it up.
As I turned on my PS3 the other day I felt uneasy about sinking in more of my time into an RPG that is going to take forever like Persona 4 because I wouldn't get any recognition for it. And it is in that thinking that I immediately stopped that train of thought to pursue it further. For years, I had boasted myself as an RPG player, but was at a crossroads where I felt like I should have been playing for achievements and trophies instead of enjoying a game as wonderful as Persona 4. I've been arguing with myself about where is my time going, and do I really want to play a game for hours and hours without being credited for it? It's a shame that it has come down to that question, for me even. I usually don't let trends and social communities taint my way of thinking but for once, I was upset about having to make that choice. For some, this isn't a problem but for most adults with families, wives, jobs, it in fact is and I'm sure game developers would agree since they are working in their respected careers just like any other person out there.
I also took a look at my collection. My PS3 games were nothing but Playstation exclusives and my 360 was the dominant force with exclusives and multi-platform titles, all for the sake of achievements. This is also what could be hurting the Playstation 3's sales since I feel like I had already invested my time into getting so many achievements. Now Sony is telling me I can get trophies this late in the game? Not to mention, they weren't retroactive so I lost out on Uncharted, Heavenly Sword and Metal Gear Solid 4 trophies.
I even examined my habits and what I have been playing lately. RPGs take forever to finish and I think with the idea of achievements taking longer to obtain, it becomes difficult to complete them and even finishing the games themselves. We've seen the effects of marriage and kids on the gaming hobby, but achievements also come into play if you're thinking about playing a quick game of Call of Duty instead of finishing Valkyria Chronicles.
In my struggle to finding a balance between my hobby and the needless social interaction of it, I realized that I am my own worst enemy. I shouldn't care about people seeing my achievements or trophies, but rather, enjoy the game I purchased and forget about sharing it with online strangers. The incentive to playing games shouldn't be more incentives, but rather the enjoyment they bring us.
Saturday, July 11, 2009
C&C 4 Incoming
Getting into the specifics a bit, they displayed what C&C4 could be. I like many of these could-bes but I'm hoping they really change up the gameplay a bit since C&C 3 and RA3 didn't really do it for me. I blame Dawn of War II and Company of Heroes for being so awesome. Anyway, heres the screen.
Class-based teams sounds interesting, DD LFG.
What I would really like to see from the Command and Conquer series is another C&C: Generals! I want to rape and pillage with my overlord tanks! "Overlord Ready"
-Frank
Wednesday, June 24, 2009
Aion Beta Impressions
The starting classes available are warrior, scout, mage and preist. In general MMO fashion these classes will allow two other class trees to travel down.
Warriors > Gladiators (DPS) or Templars (Tank)
Scouts > Rangers (DPS) or Assassins (One-shots)
Rangers > Sorcerers (Nukers) and Spiritmasters (Summoners)
Priests > Clerics (Super Healers) and Chanters (Group Buffs)
Choosing a class shows the characters in full armor
I started with the character customization which immediately fascinated me with the number of hairstyles and face options alone. If I remember correctly the count for the female hairstyles was around forty something and the male was twenty something. The possibilities were endless, not only were the faces different enough from each numbered selection, but you could then tweak them right down to their specific characteristics.
You can literally spend hours tweaking a character if you wanted
The sliders shown are solely for the face, the body had its own sliders
The difference in customization is staggering, I saw small Asmodians....
and large ones.
Finally I was ready to take Diablos out for our first crusade. We spoke with NPCs and smashed bugs and raided enemy camps to retrieve our supplies. The grind didn't feel so difficult since the bulk of the experience was coming primarily from quests. It also seems that for the people who do prefer grinding kills instead of questing could choose to do so. I saw a good amount of people killing the Spriggs instead of taking back our supplies.
Spriggs didn't stand a chance
Skill tree displays attack combos
Robust blow in action
Activating shield block changes the character stance
The World Map; top left displays world location
The server-controlled Balaur
PVP via duel
Teleporting is actually flight driven
Stores display any message users want
There's that handy Locate button
Region map being cleared off
Armor comes in sets but literally has multiple slots for accessories etc.
Friday, June 19, 2009
E3 Funnel
First Halo ODST gameplay footage
http://www.giantbomb.com/halo-odst-e3-trailer/17-725/
Twitter and facebook coming to xbox live
http://www.giantbomb.com/xbox-live-facebook-integration-demo/17-718/
Project Natal announced
http://www.giantbomb.com/xbox-natal-demo/17-719/
Halo Reach announced
http://www.giantbomb.com/halo-reach-teaser-trailer/17-726/
Splinter Cell: Conviction
http://www.gametrailers.com/video/e3-09-splinter-cell/50007
Ninja Gaiden Sigma 2 announced
http://www.gametrailers.com/video/e3-09-ninja-gaiden/50019
Dragon Age Origins E3 trailer
http://www.giantbomb.com/dragon-age-origins-e3-trailer/17-708/
Metal Gear Series coming to 360
http://www.gametrailers.com/video/e3-09-metal-gear/49981?ref=playerfeat
Star Wars: The Old Republic - Jedi vs Sith trailer!
http://www.gametrailers.com/video/e3-09-star-wars/49936
Left 4 Dead 2 announced
http://www.gametrailers.com/video/e3-09-left-4-dead/49967
Beatles Rockband trailer
http://www.gametrailers.com/video/e3-09-the-beatles/49969
Dante's Inferno
http://www.gametrailers.com/video/e3-09-dantes-inferno/49820
Call of Duty: MW2 Conference
http://www.gametrailers.com/video/e3-09-modern-warfare/50039
Alan Wake Trailer (The makers of Max Payne)
http://www.giantbomb.com/alan-wake-e3-trailer/17-723/
FFXIII played on 360
http://www.gametrailers.com/video/e3-09-final-fantasy/49971
Heroes of Telara (New MMO)
http://www.giantbomb.com/heroes-of-telara/17-715/
Super Mario 2 Galaxy announced
http://www.giantbomb.com/mario-galaxy-2-trailer/17-753/
New Super Mario Bros announced
http://www.giantbomb.com/new-super-mario-bros/17-756/
Metroid: Other M announced
http://www.gametrailers.com/video/e3-09-metroid-other/50258?type=mov
Assasins Creed 2
http://www.gametrailers.com/video/e3-09-assassins-creed/50139
Rogue Warrior announced
http://www.giantbomb.com/rogue-warrior-e3-trailer/17-762/
Metal Gear Solid: Peacewalker announced
http://gamevideos.1up.com/video/id/24968
Zelda Spirit Tracks Trailer
http://www.giantbomb.com/zelda-spirit-tracks-trailer/17-758/
Wii Sports Resort
http://www.giantbomb.com/wii-sports-resort-trailer/17-759/
PS3 Motion controller tech demo
http://www.gametrailers.com/video/e3-09-playstation-3/50276
Part 2
http://www.gametrailers.com/player/50277.html
Resident Evil: The Darkside Chronicles for Wii
http://www.giantbomb.com/re-the-darkside-chronicles-gameplay-part-1/17-763/
APB Announced
http://gamevideos.1up.com/video/id/24888
APB Customization Trailer (Sick!)
http://gamevideos.1up.com/video/id/24973
Mass Effect 2 E3 trailer
http://www.giantbomb.com/mass-effect-2-e3-trailer/17-738/
Fallout 3: Point lookout announced
http://www.giantbomb.com/fallout-3-point-lookout-trailer/17-765/
Demons Souls Announced
http://www.giantbomb.com/demons-souls-e3-trailer/17-767/
Brutal Legend E3 trailer
http://www.giantbomb.com/brutal-legend-e3-trailer/17-768/
Wet Traiiler
http://www.giantbomb.com/wet-trailer/17-766/
FFXIV Video
http://www.1up.com/do/newsStory?cId=3174536
Uncharted 2 Gameplay
http://gamevideos.1up.com/video/id/24992
The Last Guardian
http://gamevideos.1up.com/video/id/24990
MAG Gameplay
http://www.giantbomb.com/e3-2009-demo-mag-massive-action-game/17-782/
Warhammer 40K: Space Marine
http://www.gametrailers.com/video/e3-09-warhammer-40-000/50452
Castlevania: Lords of Shadows announced (bwing developed by Hideo Kojima!!)
http://www.gametrailers.com/video/e3-09-castlevania-lords/50687
Halo 3:ODST gameplay
http://www.giantbomb.com/e3-2009-demo-halo-3-odst/17-804/
Final Fantasy: Dissidia Cinematic
http://www.gametrailers.com/video/e3-09-dissidia-final/50702
Thursday, June 11, 2009
Review: Plants vs Zombies
The Ultimate Defense, Tall Wallnuts!
Collecting cards may have brought in the addictive element since I am a collector of many things. The strategy comes with the initial 7 slots you have. Completing stages gives you new cards as you progress with the story mode. You then reach a card cap and have to choose from over 30 different types of plants to use against the zombies. It is really quite simple and begins to take an interesting turn as you reach the second level, where you play during the night and no longer receive as much sun power. You have to rely on your Sun-shrooms and newly acquired spores to fend off the midnight zombies. What was really great about the game was that a new zombie type was added after every stage, so not only are you juggling with new plants to play with but you have new types of zombies to kill and learn from. You are then transported to your backyard where there is a pool and finally your roof which both provide new tactics.
Watch out for those graveyards later
Overall, the hours I have sunk into this game have been enjoyable and repetition wasn't a factor because it offers new things to do every step of the way. I was pleasantly surprised by this little gem and its the reason downloadable titles are becoming even more popular. Conclude this game with zombies singing along to the end theme and you got a winner.....that's right, there's a song.
Grade: Favorable
Thursday, May 21, 2009
Did you know....
We begin with Super Mario Bros on NES, which contained an interesting fact that many of us might haved missed the first time around. . . .the clouds were the same model as the bushes, just recolored.
Moving on. . . . judging from an in-game screen shot and a picture of the instruction manual, it seems Metroids first made their appearance in Kid Icarus back on the NES.
Mega Man 2 also held a small surprise. In an otherwise tiled background, the big dipper can be seen right before the door to Crash Man.
If you look around Donkey Kong's treehouse in DK64, you see a red girder from the original Donkey Kong, Cranky's phonograph from Donkey Kong Country, and a painting of a dolphin which was the code name given to the Gamecube.
Grand Theft Auto IV seems to have taken its font from an unlikely source.
To the Left, we have the level "Silent Cartagropher"from Halo 1, and to the right, the last level in Halo 3 titled "Halo".
-Frank