Showing posts with label Review. Show all posts
Showing posts with label Review. Show all posts

Thursday, June 11, 2009

Review: Plants vs Zombies

It's no doubt that Zombies are right on top of the gamer's enemy list, right next to Nazi's, Robots, and evil corporations. Zombies are everywhere; They're in music, on TV, T-shirts, tattoos and now even on my computer screen! It's Plants vs Zombies and it has been taking up the bulk of my gaming time. My dead, decaying, brain-hungry, walking little secret was only a click away!



Pop Cap is definitely going to be a game developer to watch. Sure, they dabble in quick little easy to play arcade games but they are really well thought out fun arcade games! Take Plants vs Zombies for instance where they give you their take on tower defense, it's quick, easy and it's tower defense and Warcraft III knows I love me some tower defense. So the basic setup is pretty easy, plant sunflowers to receive more sun, and plant more plants to strengthen your defense against the invading zombies. As you progress through different levels you gain new plants that you can mix and match for strategic purposes.


The backyard adds a pool for added strategy


The Ultimate Defense, Tall Wallnuts!


Collecting cards may have brought in the addictive element since I am a collector of many things. The strategy comes with the initial 7 slots you have. Completing stages gives you new cards as you progress with the story mode. You then reach a card cap and have to choose from over 30 different types of plants to use against the zombies. It is really quite simple and begins to take an interesting turn as you reach the second level, where you play during the night and no longer receive as much sun power. You have to rely on your Sun-shrooms and newly acquired spores to fend off the midnight zombies. What was really great about the game was that a new zombie type was added after every stage, so not only are you juggling with new plants to play with but you have new types of zombies to kill and learn from. You are then transported to your backyard where there is a pool and finally your roof which both provide new tactics.



Watch out for those graveyards later

This is Crazy Dave, your crazy next door neighbor
who has some great stuff for sale, like extra slots!

Lets face it, zombie games are usually serious and include heavy horror elements but Plants vs Zombies is good 'ol light humor. The artwork is fresh and the game is teeming with possibilities which Pop Cap definitely took advantage of. PvZ is filled with loads of mini games, and side elements that pack so much extra content for this title. Even your second run-through provides more challenges since you not only have new cards but the game adds extra little challenges. For a small game packing so much content for $9.99 this game is a steal, unless you wait around till Steam offers it for their weekend deals.

Its time like these that I need a Charry Bomb



Overall, the hours I have sunk into this game have been enjoyable and repetition wasn't a factor because it offers new things to do every step of the way. I was pleasantly surprised by this little gem and its the reason downloadable titles are becoming even more popular. Conclude this game with zombies singing along to the end theme and you got a winner.....that's right, there's a song.

Grade: Favorable

Thursday, April 9, 2009

Review: Resident Evil 5


Resident Evil 5 is a small step in a different direction. Where fans are familiar with certain themes and gameplay mechanics, RE5 may be called quite the opposite. Take it from someone who has completed the story mode and is on his second run to rack up those darn achievements. Resident Evil 5 while different, still brings the fun and excitement in zombie carnage.


RE5 has received its fair share of criticism over the years, mainly because of its “tank controls”. The game takes place in a different setting and still sports the same type of gameplay. For one the “tank controls” are now “turret controls” because you are unable to move and shoot at the same time. This has been increasingly frustrating for a game that is now grouped in the action-horror category. More about that genre jumble later. For a game that is supposed to be faster paced and more action-heavy, RE5 still persists on dragging the gameplay a bit by making you have to stand still when you aim and shoot at enemies. This was actually a breath of fresh air a couple of years ago but with today’s advancements in technology and what is expected from games now, leaves Capcom with no excuse. Dead Space which was a smash hit, actually gave the survival-horror genre a jump start and a fresh new look on how scary shooters are supposed to be done. Being able to move and shoot should have seriously been considered by the minds at Capcom.


This also leads to the slight disappointment with the genre not staying true to its roots. The Resident Evil series has been branded the leading survival-horror game since its inception. RE5 actually has nothing to really be afraid of. The game is set in Africa, in broad daylight. You see your enemies coming and the scariness of being trapped in a mansion, or a train, or a city full of zombies even, is gone. The campaign is now completed with an A.I. partner or a co-op buddy. The survival-horror title is no more in RE5. Action-horror, or just Action seems more fitting. While the story is nothing spectacular it does provide a lot of answers to the lore and stories from the other games. You might also say that with today’s endings, this is definitely an ending fit for a Resident Evil game.


The A.I. can be a bit inconsistent at times. Your A.I. partner reacts to your attacks and snipes heads really well but there are times when Sheva won’t pick up ammo laying on the floor or assist in opening the crates nearby to help free-up time in critical situations. I have experienced worse but I wish they would have given this area some more polish. I found myself being robbed of my achievements simply because she was either taking my kills or made me miss my opportunity in one way or another. The enemy A.I. was a bit on the “why would you do that” side. Yes they are mindless zombies, but if they are smart enough to use guns and take cover, why would they not try to run for cover when they see me blowing their friend to smithereens right beside them? Left 4 Dead taught us that when zombies are running at you, they’re going to claw at you with all their might. RE5’s zombies actually stopped running to start walking toward you 5 feet away. This just felt hypocritical in a way since they were just running for you.


These little flaws pail in comparison to how great and fun the game really is. Resident Evil 5 looks fantastic. The environments are hyper realistic and help set the mood. Whether you are traversing through a barren village, fighting a giant sea monster in the middle or a rainy ocean or fighting a swamp village of zombies, you can’t help but marvel at its beauty. While some character models are repeated you really can’t be angry at Capcom for coming up with some realistic looking and moving character models. I couldn’t get over how great a job they did with the coloring of the African Americans. In video games we have come across black characters and have identified them by the dark color in their skin but there is something about RE5's zombies that look absolutely incredible in their true-to-life depictions. I was literally in awe at how wonderful these characters looked.


The arcadey-feel that is presented in RE5 is the single most significant reason you will have to play this game. It provides you with strong replayability and a stellar campaign. Checkpoints are spread out very well so a section doesn’t feel too long especially if you feel yourself dying too much. The chapters and sections provide you with those bite-sized 10-20 minute sessions if you are usually short on time. The inventory system has improved in a way since you are able to have your A.I. partner Sheva, pick them up if you aren’t able to carry them. I also enjoyed being able to buy new weapons and items from the store. Upgrading your arsenal between chapters and death screens made the overall experience very enjoyable.


RE5 also provides you with a lot of extras and after-action trophies. Seeking out treasures and emblems for in-game achievements is a great reason for a second playthrough but RE5 offers many other incentives. Alternate costumes, infinite ammo locks and unlockable new weapons all beg you for a second playthrough. And if that wasn’t enough, Mercenaries Mode returns! I actually had a lot of fun with this back when it was introduced in RE4 but they have certainly beefed it up for its second iteration. I only wish there were more playable characters but playing mercenaries co-op with a friend is definitely satisfying. If only the campaign was split-screen as well.

The game is definitely more fun than it is frustrating. When you are provided with so much variety and built-in value, you lose sight of the little nit-picky arguments one may try to build against it. While the story may be a bit predictable, it still provides some great insight to the story of the series. RE5 is gorgeous, fun and definitely worth playing.
Grade: Favorable