Wednesday, June 24, 2009

Aion Beta Impressions

There are many MMOs to look forward to in the near future. Bioware's Star Wars: The Old Republic looks to completely revamp MMOs narritively, while Champions Online takes a new angle on their superhero MMO. One game in particular has been on my radar for 2 years now and I've been keeping a close eye on its progress. Aion is scheduled to release in September of this year so it won't be too much longer that we get to experience it. I recently took advantage of a promotion Gamestop is having for Aion. A reservation for 5 bucks gets you a beta code that you can instantly add to your PlayNC account. I recently joined Aion for its second beta here in the US and it has exceeded my expectations so far.


The starting classes available are warrior, scout, mage and preist. In general MMO fashion these classes will allow two other class trees to travel down.



Warriors > Gladiators (DPS) or Templars (Tank)

Scouts > Rangers (DPS) or Assassins (One-shots)

Rangers > Sorcerers (Nukers) and Spiritmasters (Summoners)

Priests > Clerics (Super Healers) and Chanters (Group Buffs)






Choosing a class shows the characters in full armor





I started with the character customization which immediately fascinated me with the number of hairstyles and face options alone. If I remember correctly the count for the female hairstyles was around forty something and the male was twenty something. The possibilities were endless, not only were the faces different enough from each numbered selection, but you could then tweak them right down to their specific characteristics.




You can literally spend hours tweaking a character if you wanted








The sliders shown are solely for the face, the body had its own sliders








The difference in customization is staggering, I saw small Asmodians....








and large ones.







Finally I was ready to take Diablos out for our first crusade. We spoke with NPCs and smashed bugs and raided enemy camps to retrieve our supplies. The grind didn't feel so difficult since the bulk of the experience was coming primarily from quests. It also seems that for the people who do prefer grinding kills instead of questing could choose to do so. I saw a good amount of people killing the Spriggs instead of taking back our supplies.



Your basic starting armor






Spriggs didn't stand a chance



Attacking was done with a simple click of the mouse. While it has the same 'ol auto-attacking mechanic that MMOs are known for, Aion throws an added feature that reminds me of Age of Conan. Upon reaching level 5, my second ability actually became a follow-up skill to my first skill, Ferocious Strike. After unleashing my attack on the enemy the second skill, Robust Blow, popped up on both the screen and in place of my Ferocious Strike on the skill bar, letting me know I could chain them together. I explored this further and even checked out the skill tree which showed that you may be able to chain many skills together. All you had to do was click on the second skill wherever it was available (3 spots, I counted) and you were on your way to doing some pretty sweet combos.


Skill tree displays attack combos



Robust blow in action



On the subject of combat I also acquired a skill called Shield Defense which literally changed my stance until I used another skill or deactivated it. This helped to block lots of incoming damage while the cooldown to my skills refreshed. It was a welcome change and I think it definitely works for Aion.


Activating shield block changes the character stance

Aion has 2 opposing factions, the Asmodians and the Elyos. Both live on different continents of the world, and they are separated into three zones; Elysea, Asmodae and The Abyss which is a neutral zone where the factions will clash. Lets also not forget that the game has a third server-controlled faction, the Balaur which are a race of dragons that will randomly attack either side. Some videos have captured these beasts flying through the air and it seems like they may also be used to balance the game if one side is overpowering too much, too often. That is just a guess but I can see this having some major changes for both sides.

The World Map; top left displays world location



The server-controlled Balaur



Since you play alongside your Asmodians or Elyos, you can duel with other characters who choose to accept. This was introduced to Lineage II late in the game but that didn't stop everyone from PVPing with friends or curious players. I challenged a fellow Asmodian to a duel and he humbly accepted. We were both at level 6 so it seemed fair to ask. 3 seconds later we were crossing swords. I stuck to my 2 big hits and switching to block strategy while the challenger flailed his sword on me. I kept using my debuff which lowered his defense and followed up by chaining my 2 skills together and switching to my block stance afterwards. Within moments he was defeated and I had more than half my health. Maybe I had better gear, but it seemed apparent; using your character's skills and stances correctly can significantly make a difference.


PVP via duel



As for flight, I didn't reach level 10 in the limited time I had to play. The betas last about 3 to 4 days every time they are up so I should be able to see more of it when the beta reopens. I did get to use their fancy teleport which zips you across the land in realtime. You can't control where you fly to but the view was pretty great.


This cinematic was off of a completed quest



Teleporting is actually flight driven



In Lineage II fashion, people could set up personal stores wherever they pleased, selling anything they wanted to get rid of. Some were bargains and some rip offs, so keeping an eye on the items and what they cost is going to be helpful. Essentially people can leave their character online overnight selling their old gear (unless its character bound) for profit; the seller wins, and in many instances, so does the buyer.


Binding items provides a sweet animation



Stores display any message users want



Getting around was surprisingly easy. Even though the map only cleared the places you visited, the minimap and world map were pretty helpful. I was killing and collecting things with ease and this might have been largely due to the fact that the interface was pretty easy to read. When you received quests, names , locations and key items were clickable and contained all the information you needed to know about them. There was even a 'Locate' option that made it easy to know where things were. I was flying through quests rather quickly. I even found a cleric to party with which made leveling that much easier.


There's that handy Locate button



Region map being cleared off



Armor comes in sets but literally has multiple slots for accessories etc.


Aion is scheduled to go into closed beta #3 on July 2nd. I also looked up to see if Aion would be available through Steam, now that they have a decdicated PlayNC section and that is an affirmative. No prices yet as to what the digtal copy will go for. If you haven't reserved your physical copy, I would suggest doing so to get an early preview of this epic MMO.


-Frank

Friday, June 19, 2009

E3 Funnel

There was so much information to take in during E3 week, I have wrapped up and listed a massive amount of E3 info worth checking out. We saw some surprises and even new footage from games thought to be dead (I'm looking at you Alan Wake) and overall it wasn't as bad as the last 2 years. Makes me wonder what Pax '09 has in store for us. Anyway, here's the list, enjoy losing many hours of your life ^.^




First Halo ODST gameplay footage

http://www.giantbomb.com/halo-odst-e3-trailer/17-725/

Twitter and facebook coming to xbox live

http://www.giantbomb.com/xbox-live-facebook-integration-demo/17-718/

Project Natal announced

http://www.giantbomb.com/xbox-natal-demo/17-719/

Halo Reach announced

http://www.giantbomb.com/halo-reach-teaser-trailer/17-726/

Splinter Cell: Conviction

http://www.gametrailers.com/video/e3-09-splinter-cell/50007

Ninja Gaiden Sigma 2 announced

http://www.gametrailers.com/video/e3-09-ninja-gaiden/50019

Dragon Age Origins E3 trailer

http://www.giantbomb.com/dragon-age-origins-e3-trailer/17-708/

Metal Gear Series coming to 360

http://www.gametrailers.com/video/e3-09-metal-gear/49981?ref=playerfeat

Star Wars: The Old Republic - Jedi vs Sith trailer!

http://www.gametrailers.com/video/e3-09-star-wars/49936

Left 4 Dead 2 announced

http://www.gametrailers.com/video/e3-09-left-4-dead/49967

Beatles Rockband trailer

http://www.gametrailers.com/video/e3-09-the-beatles/49969

Dante's Inferno

http://www.gametrailers.com/video/e3-09-dantes-inferno/49820

Call of Duty: MW2 Conference

http://www.gametrailers.com/video/e3-09-modern-warfare/50039

Alan Wake Trailer (The makers of Max Payne)

http://www.giantbomb.com/alan-wake-e3-trailer/17-723/

FFXIII played on 360

http://www.gametrailers.com/video/e3-09-final-fantasy/49971

Heroes of Telara (New MMO)

http://www.giantbomb.com/heroes-of-telara/17-715/

Super Mario 2 Galaxy announced

http://www.giantbomb.com/mario-galaxy-2-trailer/17-753/

New Super Mario Bros announced

http://www.giantbomb.com/new-super-mario-bros/17-756/

Metroid: Other M announced

http://www.gametrailers.com/video/e3-09-metroid-other/50258?type=mov

Assasins Creed 2

http://www.gametrailers.com/video/e3-09-assassins-creed/50139

Rogue Warrior announced

http://www.giantbomb.com/rogue-warrior-e3-trailer/17-762/

Metal Gear Solid: Peacewalker announced

http://gamevideos.1up.com/video/id/24968

Zelda Spirit Tracks Trailer

http://www.giantbomb.com/zelda-spirit-tracks-trailer/17-758/

Wii Sports Resort

http://www.giantbomb.com/wii-sports-resort-trailer/17-759/

PS3 Motion controller tech demo

http://www.gametrailers.com/video/e3-09-playstation-3/50276

Part 2

http://www.gametrailers.com/player/50277.html

Resident Evil: The Darkside Chronicles for Wii

http://www.giantbomb.com/re-the-darkside-chronicles-gameplay-part-1/17-763/

APB Announced

http://gamevideos.1up.com/video/id/24888

APB Customization Trailer (Sick!)

http://gamevideos.1up.com/video/id/24973

Mass Effect 2 E3 trailer

http://www.giantbomb.com/mass-effect-2-e3-trailer/17-738/

Fallout 3: Point lookout announced

http://www.giantbomb.com/fallout-3-point-lookout-trailer/17-765/

Demons Souls Announced

http://www.giantbomb.com/demons-souls-e3-trailer/17-767/

Brutal Legend E3 trailer

http://www.giantbomb.com/brutal-legend-e3-trailer/17-768/

Wet Traiiler

http://www.giantbomb.com/wet-trailer/17-766/

FFXIV Video

http://www.1up.com/do/newsStory?cId=3174536

Uncharted 2 Gameplay

http://gamevideos.1up.com/video/id/24992

The Last Guardian

http://gamevideos.1up.com/video/id/24990

MAG Gameplay

http://www.giantbomb.com/e3-2009-demo-mag-massive-action-game/17-782/

Warhammer 40K: Space Marine

http://www.gametrailers.com/video/e3-09-warhammer-40-000/50452

Castlevania: Lords of Shadows announced (bwing developed by Hideo Kojima!!)

http://www.gametrailers.com/video/e3-09-castlevania-lords/50687

Halo 3:ODST gameplay

http://www.giantbomb.com/e3-2009-demo-halo-3-odst/17-804/

Final Fantasy: Dissidia Cinematic

http://www.gametrailers.com/video/e3-09-dissidia-final/50702

Thursday, June 11, 2009

Review: Plants vs Zombies

It's no doubt that Zombies are right on top of the gamer's enemy list, right next to Nazi's, Robots, and evil corporations. Zombies are everywhere; They're in music, on TV, T-shirts, tattoos and now even on my computer screen! It's Plants vs Zombies and it has been taking up the bulk of my gaming time. My dead, decaying, brain-hungry, walking little secret was only a click away!



Pop Cap is definitely going to be a game developer to watch. Sure, they dabble in quick little easy to play arcade games but they are really well thought out fun arcade games! Take Plants vs Zombies for instance where they give you their take on tower defense, it's quick, easy and it's tower defense and Warcraft III knows I love me some tower defense. So the basic setup is pretty easy, plant sunflowers to receive more sun, and plant more plants to strengthen your defense against the invading zombies. As you progress through different levels you gain new plants that you can mix and match for strategic purposes.


The backyard adds a pool for added strategy


The Ultimate Defense, Tall Wallnuts!


Collecting cards may have brought in the addictive element since I am a collector of many things. The strategy comes with the initial 7 slots you have. Completing stages gives you new cards as you progress with the story mode. You then reach a card cap and have to choose from over 30 different types of plants to use against the zombies. It is really quite simple and begins to take an interesting turn as you reach the second level, where you play during the night and no longer receive as much sun power. You have to rely on your Sun-shrooms and newly acquired spores to fend off the midnight zombies. What was really great about the game was that a new zombie type was added after every stage, so not only are you juggling with new plants to play with but you have new types of zombies to kill and learn from. You are then transported to your backyard where there is a pool and finally your roof which both provide new tactics.



Watch out for those graveyards later

This is Crazy Dave, your crazy next door neighbor
who has some great stuff for sale, like extra slots!

Lets face it, zombie games are usually serious and include heavy horror elements but Plants vs Zombies is good 'ol light humor. The artwork is fresh and the game is teeming with possibilities which Pop Cap definitely took advantage of. PvZ is filled with loads of mini games, and side elements that pack so much extra content for this title. Even your second run-through provides more challenges since you not only have new cards but the game adds extra little challenges. For a small game packing so much content for $9.99 this game is a steal, unless you wait around till Steam offers it for their weekend deals.

Its time like these that I need a Charry Bomb



Overall, the hours I have sunk into this game have been enjoyable and repetition wasn't a factor because it offers new things to do every step of the way. I was pleasantly surprised by this little gem and its the reason downloadable titles are becoming even more popular. Conclude this game with zombies singing along to the end theme and you got a winner.....that's right, there's a song.

Grade: Favorable

Thursday, May 21, 2009

Did you know....

The Neogaf forums are teeming with interesting information. You find many rants and what I like to call gamer snobs in the forums but I came across an interesting one I found was worth sharing. I stumbled upon a thread that started off pretty boring but snowballed into a legendary thread. Showcasing many mind blowing facts that range from NES games to our current favorites, many minds were blown. Post #70 came and changed our lives forever....


We begin with Super Mario Bros on NES, which contained an interesting fact that many of us might haved missed the first time around. . . .the clouds were the same model as the bushes, just recolored.





Moving on. . . . judging from an in-game screen shot and a picture of the instruction manual, it seems Metroids first made their appearance in Kid Icarus back on the NES.









Mega Man 2 also held a small surprise. In an otherwise tiled background, the big dipper can be seen right before the door to Crash Man.









If you look around Donkey Kong's treehouse in DK64, you see a red girder from the original Donkey Kong, Cranky's phonograph from Donkey Kong Country, and a painting of a dolphin which was the code name given to the Gamecube.





Grand Theft Auto IV seems to have taken its font from an unlikely source.










Here is another way to look at the Half Life logo








Left 4 Dead's logo can literally be seen here in an x-ray during Chapter 2.







Taking a closer look at Super Street Fighter 2 Turbo's cover-art reveals Dhalsim hidden in E. Honda's hundred hand slap.










Teenage Mutant Ninja Turtles II: The Arcade Game reveals that Michaelangelo was a comic book enthusiast, as the Watchman logo can be seen on the bottom of his board. The Watchmen graphic novel was actually released around the same time so this could explain the bridge.






Nintendo likes to throw winks from its first party titles throughout their games. In The Legend of Zelda: Ocarina of time, after meeting Princess Zelda for the first time as Child Link, a peek into a nearby window at different angles reveals three very interesting portraits decorating the wall of Hyrule Castle - say hello to Super Mario, Bowser and Luigi.






On a same note, in Legend of Zelda: Majora's Mask, taking a closer look at the masks might have helped us to see this connection. . . .






To the Left, we have the level "Silent Cartagropher"from Halo 1, and to the right, the last level in Halo 3 titled "Halo".





Pokemon and its many sequels all take place in actual Japanese provinces.














On the same note, World of Warcraft might have taken a page from pokemon's book. . .






And last but not least. Glados from Portal was seen as the enemy, the antagonist, who broke free from human clutches and went berserk in the facility. A closer look could reveal otherwise....









And there you have it, some great video game facts from the Neogaf boards. Definately worth a look as I left out many, many other tidbits. You can find the link to the forum here http://www.neogaf.com/forum/showthread.php?t=232550


-Frank

Saturday, May 2, 2009

Quickies Announcement

Here at Level Up we find ourselves out battling sea creatures and reigning down fire on the unworthy as we travel the lands on our mighty steeds. For this reason we have decided to bring you Level Up blog's first feature, Quickies. We shall send our news, tied to a falcon who will cross earth and bloody sky to bring you word of our travels and discoveries. Let us laugh in the face of time Muahahaha...Muahahahahahaaaaa....Muahahahaaahaaahaaaaaah

Friday, May 1, 2009

WCG Ultimate Gamer


WCG Ultimate Gamer's season finale just ended recently and I've been reserving my judgement till the end since I was on the fence about it. WCG Ultimate Gamer aired on the Sci Fi channel and ran 8 episodes complete with scenester drama, ridiculous challenges, and dare I say, some pretty hot gamer chicks?


Not all was lost. I actually enjoyed the show aside from the douchebaggery (more about that later). WCG had gamers running through real-life and game challenges at the same time to compete for the ultimate prize, $100,000, the ultimate Samsung package and a chance to be sent to China for the WCG International finals to compete on Team USA? I forget the details but it was probably because I had major product placement shoved down my throat ( again, more on that laters). WCG actually did a lot of things right for a gaming competiton. For one, they did a really good job of actually showing the gameplay between the matches and how they progressed as opposed to just showing "exciting game sequences" and intercutting them with the "gamer reactions". Biggest offender? MLG. The commentary to it wasn't so bad either, I didn't hate the hosts like I thought I would. I guess after seeing so much gaming on TV fail so bad, I expected to really hate the show and to be honest I didn't.



The show had its ups and downs for the group morality. I'm not completely sure if I needed the "drama" to keep me watching. What forced a lot of the gamers to hate or like eachother was the fact that the one who performed best had a choice to send whoever they wanted against the last place loser. So this made a lot of the them nervous, angry, and scared for the most part but overall I still didn't see a real reason to have a system like that in there, unless the producers wanted to push the drama in there to keep the ratings going?



Comin back to that douchebaggery. Trash/shit/smack talkers are annoying as hell and Zofag123, or Jamal, looks like he could use an asswhooping. The dude was making claims that were complete B.S. I actually question as to why a 30 year-old dumbf**k would constantly poke a fight with a 20 year-old about "whos got the skills" or however he tried to spin it. I found myself rooting for Swoozie and Prod1gy since there were tight. The only other downer was the constant ads. They plaayed in the Samsung arena, played bluetooth challenges on Samsung phones, won a Samsung phone to call home with, and played on Samsung TVs. I own one myself but the product placement was annoying after the 3rd episode. They stuck in commercials for the headsets they were using but I care less to even look up what brand it was.


Was it worth putting in the time to watch it? Sure. Would I reccomend it? Sure. The guys and girls on there are professional gamers in their respective fields and it was good to watch. It still doesnt have that "it" factor to really make us feel proud about playing games but its a start. Hopefully they can make some significant changes to the second season and make it passable, instead of just watchable.



Missed out on the season? You can catch all the episodes and extras at Hulu.com.

Thursday, April 9, 2009

Review: Resident Evil 5


Resident Evil 5 is a small step in a different direction. Where fans are familiar with certain themes and gameplay mechanics, RE5 may be called quite the opposite. Take it from someone who has completed the story mode and is on his second run to rack up those darn achievements. Resident Evil 5 while different, still brings the fun and excitement in zombie carnage.


RE5 has received its fair share of criticism over the years, mainly because of its “tank controls”. The game takes place in a different setting and still sports the same type of gameplay. For one the “tank controls” are now “turret controls” because you are unable to move and shoot at the same time. This has been increasingly frustrating for a game that is now grouped in the action-horror category. More about that genre jumble later. For a game that is supposed to be faster paced and more action-heavy, RE5 still persists on dragging the gameplay a bit by making you have to stand still when you aim and shoot at enemies. This was actually a breath of fresh air a couple of years ago but with today’s advancements in technology and what is expected from games now, leaves Capcom with no excuse. Dead Space which was a smash hit, actually gave the survival-horror genre a jump start and a fresh new look on how scary shooters are supposed to be done. Being able to move and shoot should have seriously been considered by the minds at Capcom.


This also leads to the slight disappointment with the genre not staying true to its roots. The Resident Evil series has been branded the leading survival-horror game since its inception. RE5 actually has nothing to really be afraid of. The game is set in Africa, in broad daylight. You see your enemies coming and the scariness of being trapped in a mansion, or a train, or a city full of zombies even, is gone. The campaign is now completed with an A.I. partner or a co-op buddy. The survival-horror title is no more in RE5. Action-horror, or just Action seems more fitting. While the story is nothing spectacular it does provide a lot of answers to the lore and stories from the other games. You might also say that with today’s endings, this is definitely an ending fit for a Resident Evil game.


The A.I. can be a bit inconsistent at times. Your A.I. partner reacts to your attacks and snipes heads really well but there are times when Sheva won’t pick up ammo laying on the floor or assist in opening the crates nearby to help free-up time in critical situations. I have experienced worse but I wish they would have given this area some more polish. I found myself being robbed of my achievements simply because she was either taking my kills or made me miss my opportunity in one way or another. The enemy A.I. was a bit on the “why would you do that” side. Yes they are mindless zombies, but if they are smart enough to use guns and take cover, why would they not try to run for cover when they see me blowing their friend to smithereens right beside them? Left 4 Dead taught us that when zombies are running at you, they’re going to claw at you with all their might. RE5’s zombies actually stopped running to start walking toward you 5 feet away. This just felt hypocritical in a way since they were just running for you.


These little flaws pail in comparison to how great and fun the game really is. Resident Evil 5 looks fantastic. The environments are hyper realistic and help set the mood. Whether you are traversing through a barren village, fighting a giant sea monster in the middle or a rainy ocean or fighting a swamp village of zombies, you can’t help but marvel at its beauty. While some character models are repeated you really can’t be angry at Capcom for coming up with some realistic looking and moving character models. I couldn’t get over how great a job they did with the coloring of the African Americans. In video games we have come across black characters and have identified them by the dark color in their skin but there is something about RE5's zombies that look absolutely incredible in their true-to-life depictions. I was literally in awe at how wonderful these characters looked.


The arcadey-feel that is presented in RE5 is the single most significant reason you will have to play this game. It provides you with strong replayability and a stellar campaign. Checkpoints are spread out very well so a section doesn’t feel too long especially if you feel yourself dying too much. The chapters and sections provide you with those bite-sized 10-20 minute sessions if you are usually short on time. The inventory system has improved in a way since you are able to have your A.I. partner Sheva, pick them up if you aren’t able to carry them. I also enjoyed being able to buy new weapons and items from the store. Upgrading your arsenal between chapters and death screens made the overall experience very enjoyable.


RE5 also provides you with a lot of extras and after-action trophies. Seeking out treasures and emblems for in-game achievements is a great reason for a second playthrough but RE5 offers many other incentives. Alternate costumes, infinite ammo locks and unlockable new weapons all beg you for a second playthrough. And if that wasn’t enough, Mercenaries Mode returns! I actually had a lot of fun with this back when it was introduced in RE4 but they have certainly beefed it up for its second iteration. I only wish there were more playable characters but playing mercenaries co-op with a friend is definitely satisfying. If only the campaign was split-screen as well.

The game is definitely more fun than it is frustrating. When you are provided with so much variety and built-in value, you lose sight of the little nit-picky arguments one may try to build against it. While the story may be a bit predictable, it still provides some great insight to the story of the series. RE5 is gorgeous, fun and definitely worth playing.
Grade: Favorable